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MAU

Date

Spring Semester, 2022.

Project type

Video game

The world is dark. The air is hot and dry. The ground is sandy. For the first time in centuries, you open your eyes, inhale the musty atmosphere, and release a mighty… “MAU!”

You are a mummified cat buried in an ancient Egyptian tomb. In order to weigh yourself against the Feather of Truth and successfully move on to the afterlife, you must collect your eight missing hearts while traversing traps, puzzles, and enemies! Complete the final level with all nine hearts to win!


A Game Design 200 school project. Submitted to the University of Wisconsin-Stout Games Expo, where it was nominated for best visuals.


I worked alongside four other students on this project, over the course of the 2022 spring semester. I was a gameplay programmer, focused primarily on player controls and interactions, as well as User Interface and virtual effects.

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